HONORS 401: Applications of Game Theory (3 credits)
Instructors: Dr. Vincent Winstead, Trafton N254, x-5456,
email: vincent.winstead@mnsu.edu
Dr. Tony
Filipovitch, 126 Morris Hall,
x-5035, email: Anthony.filipovitch@mnsu.edu
Topics
Covered: Concepts of decision theory, utility theory
and multi-person games. Cooperative and
non-cooperative games, Nash equilibrium, zero and non-zero sum games, practical
applications via case studies and classroom experiments
Hours: Class meets M 6:00-9:00pm in WC
353. Our office hours are posted in our
departments, but other times are also possible.
Contact either of us to set up a time.
Text: Game
Theory: A Nontechnical Introduction, Morton D. Davis (Dover, 1997)
Course Objectives:
Upon
completion of this course you should be able to:
In addition, this course addresses the Research Competency of the Honors
Program. The final project for the
course requires the student to demonstrate research skills at the level of
Mastery. Specifically:
·
Information
Literacy: Students will demonstrate the
ability to use information effectively to accomplish a specific research goal
·
Information
Synthesis: Students will demonstrate the
ability to reflect on how their project led to new knowledge and understanding
of the research process
·
Original
Research: Students will exhibit a
completed research project that extends their knowledge and their practice of
their own discipline.
·
Dissemination: Students will add completed research project
to their portfolios
8/26 Ch. 1 Overview
(Game Theory, pp. 3-10)
9/2 Labor Day
Holiday
9/9 Refresher of probability
& statistics
9/16 Ch. 2 2-Person 0-Sum Games—Equilibrium &
Domination (11-23)
9/23 Ch. 3 Generalized
2-Person —Minimax
Theorem (24-39)
9/30 —Mixed
Strategies (40-56)
10/7 Ch. 4 Utility Theory —Utility Function (57-65)
10/14 —Constructing
Utility Function (66-74)
10/21 Ch. 5 2-Person Non-0-Sum Game—Analysis
(75-108)
10/28 —Prisoner’s
Dilemma (108-130)
11/4 —Applications
(130-162)
11/11 Ch. 6 n-Person Games —Von-Neumann Morgenstern (163-193)
11/18 —Aumann-Maschler (193-204)
11/25 —Shapley-Shubik & Arrow (204-228)
12/2 Review and Presentations
Use of Time and Grading Policy:
Class time will be divided
into thirds. The first period will be a
discussion of the game(s) assigned for homework. The second period will be discussion of the
assigned reading from the text. The
third period will be devoted to playing a new game and discussing potential
applications of the concepts.
Homework will have three
parts—creating your own game/application based on the previous week’s work,
trying your hand at one or more of the games at the beginning of the chapter
for this week, and studying the chapter material assigned for the week. You will bring a brief write-up (1 page or
so) of your game and share/play/discuss it in small groups at the beginning of
each class (e-mail a copy to both professors).
The homework will be assessed based on the command that it demonstrates
of the principles discussed in the previous class and based on the creativity
that it demonstrates in applying those principles to real-world problems.
The final exercise for the
course will be a project. You will
design and analyze a new game which uses the principles of 2-person or n-person
non-0-sum game theory. You will briefly
present your game to the class on 12/2, and will present a formal written description
and analysis of the game by 12/9. The
project will be assessed based on how appropriately the formal model is applied
to a real-world situation, the accuracy and completeness of the formal analysis
of the game, and the clarity (organization, focus on main issues while
including all relevant side issues, etc.)
with which the game and its application are described.
Course performance will be
assessed as follows:
(1)
Homework (50%)
(2)
Project & Presentation (30%)
(3)
Class Participation (20%)
All assignments are due on the assigned date. Partial credit may be given for assignments
that are less than one week late, unless other arrangements have been made in
advance.
Written reports are expected to be free of grammatical, spelling, and content
errors. They should be submitted in typewritten, standard formats (APA,
MLA, URSI Style Sheets). You must familiarize yourself with the
University’s Academic
Honesty Policy. We encourage
you to draw on the ideas of others—but you must also identify when you do so
(you gain “brownie points” for citing the work of others!). Plagiarism is a serious breach of academic
behavior and will result in an F for the course.
We will help you in whatever manner humanly possible. However, once the semester is over, there is not a great deal we can do. If there is something that you don’t understand, are having problems with, or need help on, please get in touch with us as early as possible.
Every attempt will be made to accommodate qualified students with disabilities. If you are a student with a documented disability, please contact us as early in the semester as possible to discuss the necessary accommodations, and/or contact the Disability Services Office at 507-389-2825 (V) or 1-800-627-3529 (MRS/TTY).
There are a number of
interesting and useful books and articles that might help you dig deeper into
the issues raised in this course. Here
are some of our favorites:
Binmore, Ken. 2007. Game Theory: A Very
Short Introduction. NY: Oxford University Press.
Binmore, Ken.
2007. Playing for Real: A Text on Game Theory. NY:
Oxford University Press.
Dixit, Avinash K. & Nalebuff, Barry
J. 2008. The Art of
Strategy: A Game Theorist’s Guide to Success in Business & Life.
NY: W.W. Norton.
Hamburger, Henry.
1979. Games as Models of Social Phenomena. San Francisco:
WH Freeman.
Kreps, David M.
1990. Game Theory and Economic Modeling. Oxford:
Clarendon Press.
McCain, Roger A. 2003. Game Theory:
A Nontechnical Introduction to the Analysis of Strategy
(Independence, KY: Cengage
Pubs.)
Schelling, Thomas C. 2006. Micromotives and Macrobehavior,
Rev. Ed. NY: W.W. Norton.
Ury,
William. 1993. Getting
Past No, Rev. Ed. NY: Bantam Books.
Von Winterfeldt, Detlof &
Edwards, Ward. 1986. Decision
Analysis and Behavioral Research. Cambridge: Cambridge University
Press. `
Wynn, Martin.
1985. Planning Games. London: E & FN Spon.
Zey,
Mary. 1992. Decision
Making: Alternatives to Rational Choice Models. Newbury
Park: Sage.